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If you have been gaming on PC for some time now, then it is safe to say that you might have encountered a folder titled “vulkanRT”.
Do not worry, if you think that this is some sort of malware or virus or some other harmful folder in your PC. The short answer is that it is nothing like that at all. However, the question still remains, what is vulkanRT.
If you remember, AMD announced an API that will improve performance in many games, and we even saw that API in effect in games like Wolfenstein, as well as other games like Doom. In all honesty, Vulkan did improve the performance, as well as the graphics to some extent, and is now widely supported on every single graphics card that is available in the market.
However, a lot of people still don’t have the proper knowledge about VulkanRT, and that is why we are going to explore everything in detail so everyone becomes properly aware of what you are dealing with. So, let us not waste time, and have a look, shall we?
Is VulkanRT Dangerous?
Well, the first question is going to be answered right here. Is VulkanRT dangerous? Well, not at all. VulkanRT or Vulkan Run Time Libraries is actually good for your PC, especially if you happen to be a gamer.
Therefore, if you have found this in your PC, and you are wondering whether or not you should remove it, the answer is that you should not.
What is VulkanRT?
In order to fully understand what we are dealing with here, we need to first know what VulkanRT actually is. Vulkan Runtime Libraries is basically a cross-platform graphics API, and the main goal of this API is to ensure that performance in 3D applications is improved as much as possible. The 3D applications here involve games, as well as interactive media.
Vulkan also aims to provide a balance between your CPU and GPU usage.
The API was created by the Khronos Group, a consortium that is responsible for creating several open standard APIs as well. The API was developed back in 2014, and the group soon announced the Vulkan officially at Game Developer’s Conference in 2015.
One of the biggest benefits of this runtime is that aside from reducing the CPU usage in applications that need it, the VulkanRT also manages to ensure that the entire workload is spread evenly in multi-core CPUs.
This means that a single core is not doing all the work, as a matter of fact, all cores are doing their work equally.
Now the interesting thing you need to know here is that VulkanRT actually works a lot like DirectX 12. However, the main difference here is that DirectX 12 is limited to Windows 10 only, whereas VulkanRT is capable of working on a number of different operating systems like Linux, Windows, Android, as well as iOS and Mac OS.
How Did VulkanRT Get Inside Your PC?
Okay, this is something that most of the people are often wondering.
How did VulkanRT get inside their PC?
Well, to be honest, there is not a lot of technicalities behind that. If you have just installed the newest graphics drivers for your Nvidia or AMD graphics card, and you are noticing the folder in your PC, then the folder came along with the new drivers.
In addition to that, it could also be because of you upgrading to a new graphics card and last but not the least, if you have just downloaded a new game, and the game supports VulkanRT, then there is another way the VulkanRT folder is now in your computer.
The thing here is simple to understand, there are a lot of games that support VulkanRT, and some games actually have it as a requirement, so you can’t really do anything about it.
That being said, if you are seeing VulkanRT in your computer’s drive, it is most likely that it made its way into your computer as a package that you just installed, and you need not worry about it, as it is not going to cause you any harm.
Benefits of VulkanRT
Okay, now that you know what VulkanRT actually is, you might be wondering what the benefits are.
Honestly, explaining the benefits of the runtime is not as easy as explaining the benefit of something entirely different like the audio or graphics driver, but let’s have a look at some of the benefits that we encountered during our testing.
Improved GPU Performance
Games that are Vulkan optimized run really, really great when shifted to this runtime. Sure, you might be wondering if you have a choice, and you do. Just take Doom for instance; you can run it using VulkanRT, or if that is not what you want, you can run it using DirectX.
For anyone who has an AMD GPU, shifting to VulkanRT will be guaranteed to give you better performance as compared to staying on the DirectX API.
Reduces Load on CPU
Another benefit of using VulkanRT is that it actually reduces the load on the GPU. Although this can be done using DirectX 12 API as well, that is limited to Windows 10 only. VulkanRT is supported and available on almost all the operating systems in the market, and that will make things much easier.
The way the load is distributed is that instead of letting one core do the heavy lifting, the entire load of processing is evenly divided on all the physical cores present in the CPU. Making CPU a lot more efficient in performing tasks.
Should You Keep it or Remove It?
Now that you know what VulkanRT is, you might be wondering if you should remove it, or keep it. As talked before, VulkanRT comes bundled with softwares, or games, and if it is bundled, then there are two possibilities.
It is either one of the options, or it is a requirement for the game. Which basically means that there is no point in removing it. However, if you are getting false positive warnings from your anti-virus, you can simply choose to ignore it because there is no harm that can be done through VulkanRT.
This type of technology is required, and it also happens to be really good for your PC.
OpenGL and DirectX used to rule the API horizons for a long, long time now. However, it was time for a change, and I believe everyone kind of figured that out as well.
The work Khronos Group has done with VulkanRT is a lot more promising as compared to some of the other changes we have seen in the gaming market, and so far it seems that VulkanRT is here to stay.
But the important thing that we must keep in mind is that VulkanRT is still relatively new as compared to what has come before it, and it can be too early for us to comment whether or not Vulkan is going to succeed.
The thing here is that it might not be able to overthrow the DirectX 12 API, but it is surely making waves as far as the performance is concerned.
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